Search results for " ancient sculpture"
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La Gipsoteca del Dipartimento Culture e Società dell'Università degli Studi di Palermo. Storia e catalogo
2017
Il volume presenta, per la prima volta, la storia e il catalogo della Gipsoteca del Dipartimento Culture e Società dell’Università degli Studi di Palermo. Si tratta di un’importante raccolta di calchi in gesso di sculture antiche, voluta da Antonino Salinas (1841-1914) ai tempi del suo magistero accademico e ora completamente riordinata, grazie a un nuovo allestimento curato dallo stesso autore di questo libro. The volume presents, for the first time, the history and catalog of the Gipsoteca of the Culture and Society Department of the University of Palermo. This is an important collection of plaster casts of ancient sculptures, commissioned by Antonino Salinas (1841-1914) at the time of hi…
Il recupero e la manutenzione della Gipsoteca di scultura antica del Dipartimento Culture e Società dell’Università degli Studi di Palermo
2018
The Department Cultures and Societies of the University of Palermo in Italy owns a collection of forty plaster casts of ancient sculpture, dating back to the age of the academic teaching of Antonino Salinas (1841- 1914). In the intentions of the great archaeologist of Palermo, the plaster cast collection was of unavoidable help to teach classical art, in line with the contemporary usages of the Italian and foreign Universities. In the following decades, as everywhere, the collection progressively ended up by losing its central position in the study of archaeology, according to the transformations and the developments of the discipline over the twentieth century. In the latest times, all the…
The Virtual Reconstruction of the Aesculapius and Hygeia Statues from the Sanctuary of Isis in Lilybaeum: Methods and Tools for Ancient Sculptures’ E…
2022
Thanks to recent technological developments in 3D surveys, computer graphics and virtual reality, new scenarios have been opened for the documentation and enhancement of ancient sculptures. When not totally preserved, sculptures can be digitally reproduced, modified and visualized to simulate their physical or virtual reconstruction in a non-invasive way for specialists or for dissemination aims. The virtual sculptural reconstruction process starts usually from the 3D survey of real fragments, and then continues by integrating missing parts with 3D modelling techniques by means of source evaluation. Along with primary data sources (reality-based model), secondary data sources (photos, drawi…